Redwood Empire Water Polo
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How to Watch Water Polo Water polo can best be described as contact soccer in a pool, in which athletes use their arms, not their legs, to throw the ball through the opponent's goal. Each team has seven players in the pool at one time, including a goalie who has the same duties as his soccer and hockey counterparts. He is the only player who may touch the bottom of the pool in defending the three-meter goal area. Goalies are also the only players who may touch the ball with both hands. Play begins with both teams lined up at opposite ends of the pool and the ball held in a ring at the center of the pool. Teams sprint to the center in an attempt to gain the first possession. Players may move the ball by passing it through the air or across the water's surface to a teammate, carrying the ball while swimming, or dribbling. This is similar to dribbling in basketball, except the ball bounces off the waters surface, not the floor. Also, like basketball, there is a shot clock. Each team has 35 seconds to shoot the ball at the goal; if no shot is taken, a free throw is awarded to the opposing team. In addition, a game clock keeps track of the time left in each quarter of the contest. Play is extremely physical, and the top players are among the world's best-conditioned athletes, swimming constantly throughout each of the four seven-minute periods, all the while battling the opponent for possession of the ball. Most players are tall with a long reach, making it easier to receive and intercept passes, and many players begin their careers as competitive swimmers. Players stay afloat by using an eggbeater kick, which allows them to tread water and also rise up well above the surface to thow the ball or to defend. Fouls are very common in water polo, and the referee indicates a foul by holding up a flag and blowing a whistle. Penalties range from a free throw given to the other team, to a penalty throw, to exclusion, in which a player is excluded from play. Exclusion lasts for 20 seconds of game time, until the offender's team regains possession, or until a goal is scored -- whichever comes first. Because of the physical nature of water polo, players wear not one swim suit, but two, lest one be accidentally ripped off during play. Players also wear caps which serve two purposes. They allow for player identification as each player's number is displayed on the cap. In addition, the ear guards of the cap prevent injuries to the head and eardrums. Scoring Goals count one point, and typical scores run in the tens in this fast-paced game. If the score is tied at the end of the match, a tie is recorded in the standings for preliminary play. In a semifinal or final round match, a winner must be declared. If there is a tie at the end of regulation, teams play two three-minute overtime periods. If the score is still tied after overtime, "sudden death" play occurs, in which the first team to score is declared the winner. Position by Position Driver Drivers are field players who specialize in driving skills and quick shooting techniques. Drivers must be extremely fast swimmers and have above average hand-eye coordination. They also focus considerable attention to defensive play. Hole Set (Two-meter man) The two-meter man is the offensive player who takes position directly in front of the opponent's goal, between the 2m and 5m lines. The best hole players have above average size, great leg strength, excellent passing abilities and are skilled in specialized goal scoring. They are similar to centers in basketball, in that, in a sense, they "post up," looking for a pass that enables them to get a close-in shot at the goal. The two-meter players are always closely guarded. Fouls Major fouls are serious infringements of the rules for which the offender is charged with a personal fault, which results in an ejection for 20 seconds or a penalty throw. Fouls usually are called only when the offended player doesn't have the ball; players with the ball are fair game, except in blatant acts of brutality or if the player is within the 4m area and the referee believes a goal would have been scored. A player with three major fouls is excluded from the rest of the game with substitution, except in cases of brutality (see below), in which no substitute is allowed. Examples of major fouls include:
Ordinary fouls are 90% of all fouls called and result in a free throw awarded to the opposing team. These fouls include:
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