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Fundamentals
- Following an ejection, look for the "quick" shot before
the defence can cover up.
- After the ejection, make the first pass "safe" and high.
- Start wide and spread out. If the defense does not attack, move forward
to commit the defence, then look to pass the ball.
- The absolute key to scoring in the 6 on 5 offense is to execute accurate
shootable passes.
- Set the goalie and the defender with a fake, then pass the ball quickly.
- Move the ball across the goal in order to get the goalie and defenders
to move.
- Try to get the defence out of position with ball movement. Shoot the
ball as soon as you receive it and before the defence can react.
- If a defender attacks any of the four outside players (1, 4, 5 or
6) try to get the ball to the post player (2 or 3). Don't force it.
- Try to get the middle defender to move across the goal and out of
position. If he is slow moving across, pass the ball to the postman.
- If you get knocked down, do not try to force a pass, simply turn around
and draw the foul.
- Players 1 and 6 must try to beat the goalie and defender to the corner
of the goal with quick, high and hard shots.
- Players 4 and 5 must move toward the center of the cage before a shot
is attempted. Avoid having a defender block your shot with his arms
by shooting around or under them.
- Post players 2 and 3 must always be ready to receive the ball from
any of the other four players. Shoot quickly! You may have to shoot
cross-cage to avoid the goalie.
- Stay in the system, 6 in etc. Work all the options.
Six-on-Five General Game Plan
- Be smart, patient, and capitalize on the advantage.
- Beat goalkeeper with the pass then the arm.
- Communicate to teammates we have an extra man.
- Always look and work for the quick shot -- move to a new passing shooting
lane to free your arms. It is easier to score 1 on 0 than 6 on 5.
- Spread attack 1 and 6, take an extra stroke away from the goal; 6.4
and 5 get away from each other, stay outside the post;2 and 3 post break
the line, stay on the post.
Set Plays
Powerplay 1
Requires good passing, and intelligent referees, both are things that
Murphy seems to mess up from time to time, but it is an effective attack.
To understand this drawing, the 6 attacker has already drawn the defense
by going inside the 2, and then has passed to the 1, or 4 player, that
is why the defense looks out of place here.

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