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Your team has lost possession. How
do you get everyone back and make it really difficult for the opposition
to get a shot, let alone score? Of course a lot depends on the
type of team you are playing. If they are fastbreak devils, then you have
to play a particular sort of defence. If their strength is their 2m play
well thats another strategy.
- In general when possession is lost
- pick up an attacker
- - everybody gets back in to their own half as
quickly as possible
- - start pressing and pushing the attackers back.
Fundamentals
The team has to get back as quickly as possible. Here is a role definition.
| Centre-Back |
- The centre
back must try to get the CF out of position so that sots are difficult
to throw. To do this, the CB must play as physical as allowed.
Kickouts will happen occasionally, but must be minimized.
- Pick
up - and defend - the CF immediately, every single time; Position
is paramount; Be mobile, quick, and aggressive; Take the physical
part of your defensive game to the limit!
- Work-and
communicate-with your goalie, and with the perimeter defenders
for fronting or crashing strategies.
- Counter
attack on the CF as often as possible. Swim them as far as you
can.
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| Perimeter
Defenders |
- Eliminate
Counter-Attack Goals (1/0, 2/1, 3/2); Eliminate Goals out of Set.
- Press
/ Crash / Zone (When in doubt or in between, crash)
- Eliminate
Kickouts on the Perimeter
- Defend
Early; Play the ball.
Adjust to the referee's style
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| Front-Court |
- Delay
the ball going into the 2m as long as possible. Be aware of where
the CF is in relation to yourself and be ready to react accordingly
- Recognize
and communicate defensive gaps. Do not allow yourself to be pulled
out of a helping team defense.
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Set Defences
| Press
Defence |
Basic,
Used when generally bigger, or more skilled than your opponent. It
is a Big and Physical Setup, and we want to prevent our opponent from
driving if possible. |
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| Passing
Lane Defence |
More
interesting, generates more steals, and a better counterattack. We
allow perimeter passing under pressure, and since we are in the lane,
the pass either is wet, wasting their shot clock, or, we steal it.
Drives are not worrisome, as the pass coming to the driver should
be under pressure, and it is difficult to connect in that instance.
Obviously,
this can be run at both sides, just reverse the diagram. We want
the ball at either the 2 or 4 spot, as this allows us to better
cut off the lanes. If the ball is at the 3 spot, it must be fouled,
and then passed to either position
|
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| Counter
Defence |
Our
special defense. It allows us to counter effectively, and put their
weaker shooter under pressure. We must talk a lot to coordinate this,
but it is unique enough for us to catch teams off guard. Everyone
is active on this, and though we are allowing a shot, it is the shot
we are ready for, and the shooter should be under pressure, allowing
us to counter.
Each Player
needs to constantly ask himself: Who is the shooter? Where is the
ball? Can I arrive on the pass? Where do I go on the shot? Remember,
#4 TO SHOOT!
If/When
they drive, simply bring Wing Defender 1 (WD1) and/or Wing Defender
2 (WD2) closer to the center of the court, and they take the driver.
The Attacking team has to balance, or they will be shooting through
the WDs, which is an acceptable shot to receive.
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| Crash
Defence |
We
help back from the top, with the players not on the ball being soft,
and moving on the pass to steal. In many cases it is the default defense,
because we should be helping out wherever we can.
Defenders
need to move ON THE PASS to get the steal, or help with the foul
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